####################################################################### # +-----------------------------------------------------------------+ # # | Biome Inheritance | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeExtends: ResourceInheritance: true ####################################################################### # +-----------------------------------------------------------------+ # # | Biome placement | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeSize: 9 BiomeRarity: 100 BiomeColor: #72789A ReplaceToBiomeName: Webbed Forest #################### # Isle biomes only # #################### IsleInBiome: BiomeSizeWhenIsle: 9 BiomeRarityWhenIsle: 100 ###################### # Border biomes only # ###################### BiomeIsBorder: Webbed Hills NotBorderNear: BiomeSizeWhenBorder: 9 ####################################################################### # +-----------------------------------------------------------------+ # # | Terrain height and volatility | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeHeight: 0.04 BiomeVolatility: 0.1 SmoothRadius: 4 MaxAverageHeight: 0.0 MaxAverageDepth: 0.0 Volatility1: -1.0 Volatility2: -1.0 VolatilityWeight1: 2.5 VolatilityWeight2: 2.45 DisableBiomeHeight: false CustomHeightControl: 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ####################################################################### # +-----------------------------------------------------------------+ # # | Rivers | # # +-----------------------------------------------------------------+ # ####################################################################### ######################## # ImprovedRivers:false # ######################## RiverBiome: RiverHaunted ####################### # ImprovedRivers:true # ####################### RiverHeight: -2.0 RiverVolatility: 0.1 RiverWaterLevel: 63 RiverCustomHeightControl: 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### StoneBlock: STONE SurfaceBlock: GRASS GroundBlock: DIRT SurfaceAndGroundControl: ReplacedBlocks: None ################################ # Water / Lava & Frozen States # ################################ UseWorldWaterLevel: true WaterLevelMax: 74 WaterLevelMin: 0 WaterBlock: STATIONARY_WATER IceBlock: ICE CooledLavaBlock: STATIONARY_LAVA ####################################################################### # +-----------------------------------------------------------------+ # # | Visuals and weather | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeTemperature: 0.5 BiomeWetness: 0.5 SkyColor: #7BA5FF WaterColor: #FFFFFF GrassColor: #C4C4C4 GrassColorIsMultiplier: false FoliageColor: #C4C4C4 FoliageColorIsMultiplier: false ####################################################################### # +-----------------------------------------------------------------+ # # | Resource queue | # # +-----------------------------------------------------------------+ # ####################################################################### Dungeon(8,100.0,0,160) Ore(COAL_ORE,17,20,100.0,0,127,STONE:0) Ore(IRON_ORE,9,20,100.0,0,63,STONE:0) Ore(GOLD_ORE,9,2,100.0,0,31,STONE:0) Ore(REDSTONE_ORE,8,8,100.0,0,15,STONE:0) Ore(DIAMOND_ORE,8,1,100.0,0,15,STONE:0) Ore(LAPIS_ORE,7,1,100.0,0,15,STONE:0) Ore(EMERALD_ORE,7,1,75.0,4,32,STONE:0) CustomStructure() Ore(DIRT,32,20,50.0,0,255,STONE:0,HARD_CLAY) Ore(GRAVEL,32,10,50.0,0,255,STONE:0,HARD_CLAY) Ore(CLAY,8,10,50.0,0,255,STONE:0,HARD_CLAY) Ore(SAND,8,10,50.0,0,255,STONE:0,HARD_CLAY) Ore(STONE:5,32,20,100.0,0,69,STONE:0) Ore(STONE:3,32,20,100.0,0,69,STONE:0) Ore(STONE:1,32,20,100.0,0,69,STONE:0) CustomObject(cavepocket1Copy,cavepocket2Copy,cavepocket3Copy,cavepocket9Copy,cavepocket4,cavepocket5,cavepocket6,cavepocket7,cavepocket8,cavepocket10,cavepocket11,cavepocket12,cavepocket13,cavepocket14,cavepocket15,cavepocket16,cavepocket17) SmallLake(LAVA,6,33.0,1,8) CustomObject(DarkOakHauntedDead1,DarkOakHauntedDead2,DarkOakHauntedDead3,DarkOakHauntedDead4,DarkOakHauntedDead5,DarkOakHauntedDead6,DarkOakHauntedDead7,DarkOakHauntedDead8) CustomObject(DarkOakHauntedTwisted1,DarkOakHauntedTwisted2,DarkOakHauntedTwisted3,DarkOakHauntedTwisted4,DarkOakHauntedTwisted5,DarkOakHauntedTwisted6,DarkOakHauntedTwisted7,DarkOakHauntedTwisted8,DarkOakHauntedTwisted9) CustomObject(ShrubDark1,ShrubDark2,ShrubDark3,ShrubDark4,ShrubDark5,ShrubDark6,ShrubDark7) CustomObject(ShrubOak1,ShrubOak2,ShrubOak3,ShrubOak4,ShrubOak5,ShrubOak6,ShrubOak7,ShrubOak8,ShrubOak9,ShrubOak10,ShrubOak11,ShrubOak12,ShrubOak13,ShrubOak14,ShrubOak15,ShrubOak16,ShrubOak17,ShrubOak18) CustomObject(BigStoneRock3,BigStoneRock2,BigStoneRock1) CustomObject(boulder5,boulder4,boulder3,boulder2,boulder1) Ore(GRAVEL,10,25,100.0,39,46,STONE:0) Ore(GRASS,25,40,100.0,39,46,STONE:0) Plant(Poppy,4,50.0,0,139,GRASS,DIRT) Plant(Peony,2,50.0,0,139,GRASS,DIRT) Plant(RedMushroom,1,50.0,0,139,GRASS,DIRT) Plant(BrownMushroom,1,50.0,0,139,GRASS,DIRT) Liquid(WATER,20,100.0,19,139,STONE:0) Grass(Fern,NotGrouped,10,100.0,GRASS,DIRT) Grass(Tallgrass,NotGrouped,10,100.0,GRASS,DIRT) Plant(LargeFern,10,50.0,41,139,GRASS,DIRT) Plant(BlueOrchid,10,75.0,0,255,GRASS,DIRT,SOIL) Tree(2,BigTree,10,GroundBush,40,Tree,20) Vines(10,100.0,61,161) ####################################################################### # +-----------------------------------------------------------------+ # # | Sapling resource | # # +-----------------------------------------------------------------+ # ####################################################################### InheritSaplingResource: false ####################################################################### # +-----------------------------------------------------------------+ # # | Custom objects | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeObjects: ####################################################################### # +-----------------------------------------------------------------+ # # | Structures | # # +-----------------------------------------------------------------+ # ####################################################################### StrongholdsEnabled: true WoodLandMansionsEnabled: false OceanMonumentsEnabled: false NetherFortressesEnabled: false VillageType: wood MineshaftType: normal MineshaftRarity: 0.3 RareBuildingType: disabled ####################################################################### # +-----------------------------------------------------------------+ # # | Mob spawning | # # +-----------------------------------------------------------------+ # ####################################################################### SpawnMonsters: [{"mob": "spider", "weight": 100, "min": 4, "max": 4}, {"mob": "zombie", "weight": 100, "min": 4, "max": 4}, {"mob": "skeleton", "weight": 100, "min": 4, "max": 4}, {"mob": "creeper", "weight": 100, "min": 4, "max": 4}, {"mob": "slime", "weight": 100, "min": 4, "max": 4}, {"mob": "enderman", "weight": 10, "min": 1, "max": 4}, {"mob": "witch", "weight": 5, "min": 1, "max": 1}] SpawnCreatures: [{"mob": "sheep", "weight": 12, "min": 4, "max": 4}, {"mob": "pig", "weight": 10, "min": 4, "max": 4}, {"mob": "chicken", "weight": 10, "min": 4, "max": 4}, {"mob": "cow", "weight": 8, "min": 4, "max": 4}] SpawnWaterCreatures: [{"mob": "squid", "weight": 10, "min": 4, "max": 4}] SpawnAmbientCreatures: [{"mob": "bat", "weight": 10, "min": 8, "max": 8}] BiomeDictId: InheritMobsBiomeName: Webbed Forest