####################################################################### # +-----------------------------------------------------------------+ # # | Biome Inheritance | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeExtends: ResourceInheritance: true ####################################################################### # +-----------------------------------------------------------------+ # # | Biome placement | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeSize: 6 BiomeRarity: 70 BiomeColor: #000000 ReplaceToBiomeName: minecraft:jungle #################### # Isle biomes only # #################### IsleInBiome: BiomeSizeWhenIsle: 6 BiomeRarityWhenIsle: 70 ###################### # Border biomes only # ###################### BiomeIsBorder: NotBorderNear: BiomeSizeWhenBorder: 6 ####################################################################### # +-----------------------------------------------------------------+ # # | Terrain height and volatility | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeHeight: -1.46 BiomeVolatility: 0.5 SmoothRadius: 2 MaxAverageHeight: 0.0 MaxAverageDepth: 0.0 Volatility1: -0.5 Volatility2: -0.5 VolatilityWeight1: 2.5 VolatilityWeight2: 2.45 DisableBiomeHeight: false CustomHeightControl: 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ####################################################################### # +-----------------------------------------------------------------+ # # | Rivers | # # +-----------------------------------------------------------------+ # ####################################################################### ######################## # ImprovedRivers:false # ######################## RiverBiome: RiverTropical ####################### # ImprovedRivers:true # ####################### RiverHeight: -2.0 RiverVolatility: 0.1 RiverWaterLevel: 63 RiverCustomHeightControl: 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### StoneBlock: STONE SurfaceBlock: GRASS GroundBlock: DIRT SurfaceAndGroundControl: ReplacedBlocks: (STONE,STAINED_CLAY:14,63,161),(DIRT,HARD_CLAY,63,161),(GRASS,HARD_CLAY,94,161),(AIR,LAVA,1,3) ################################ # Water / Lava & Frozen States # ################################ UseWorldWaterLevel: false WaterLevelMax: 63 WaterLevelMin: 0 WaterBlock: STATIONARY_WATER IceBlock: ICE CooledLavaBlock: STATIONARY_LAVA ####################################################################### # +-----------------------------------------------------------------+ # # | Visuals and weather | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeTemperature: 0.8 BiomeWetness: 1.0 SkyColor: #7BA5FF WaterColor: #FFFFFF GrassColor: #FFFFFF GrassColorIsMultiplier: true FoliageColor: #FFFFFF FoliageColorIsMultiplier: true ####################################################################### # +-----------------------------------------------------------------+ # # | Resource queue | # # +-----------------------------------------------------------------+ # ####################################################################### Dungeon(8,100.0,0,160) Ore(COAL_ORE,17,20,100.0,0,127,STONE:0) Ore(IRON_ORE,9,20,100.0,0,63,STONE:0) Ore(GOLD_ORE,9,2,100.0,0,31,STONE:0) Ore(REDSTONE_ORE,8,8,100.0,0,15,STONE:0) Ore(DIAMOND_ORE,8,1,100.0,0,15,STONE:0) Ore(LAPIS_ORE,7,1,100.0,0,15,STONE:0) Ore(EMERALD_ORE,7,1,75.0,4,32,STONE:0) Ore(DIRT,32,20,50.0,0,255,STONE:0,HARD_CLAY) Ore(GRAVEL,32,10,50.0,0,255,STONE:0,HARD_CLAY) Ore(CLAY,8,10,50.0,0,255,STONE:0,HARD_CLAY) Ore(SAND,8,10,50.0,0,255,STONE:0,HARD_CLAY) Ore(STONE:5,32,20,100.0,0,69,STONE:0) Ore(STONE:3,32,20,100.0,0,69,STONE:0) Ore(STONE:1,32,20,100.0,0,69,STONE:0) Ore(STAINED_CLAY:14,25,100,66.0,76,161,GRASS) Ore(STAINED_CLAY:14,25,100,66.0,101,161,GRASS) Ore(STAINED_CLAY:14,15,80,100.0,111,211,GRASS) Ore(STAINED_CLAY:14,15,80,100.0,161,211,GRASS) Ore(STAINED_CLAY:14,15,60,80.0,63,255,GRASS) CustomObject(cavepocket1Copy,cavepocket2Copy,cavepocket3Copy,cavepocket9Copy,cavepocket4,cavepocket5,cavepocket6,cavepocket7,cavepocket8,cavepocket10,cavepocket11,cavepocket12,cavepocket13,cavepocket14,cavepocket15,cavepocket16,cavepocket17) SmallLake(LAVA,6,33.0,1,8) UnderGroundLake(25,60,2,5.0,0,50) Liquid(WATER,20,100.0,19,255,STONE:0,DIRT,HARD_CLAY,STAINED_CLAY) Liquid(LAVA,10,100.0,19,65,STONE:0,DIRT,HARD_CLAY,STAINED_CLAY) CustomObject(SmallLake1,SmallLake2,SmallLake3,SmallLake4,SmallLake5,SmallLake6,SmallLake7,SmallLake8,SmallLake9,SmallLake10,SmallLake11,SmallLake12) Boulder(STONE,2,10.0,71,111,STAINED_CLAY:1) Tree(8,GroundBush,5,JungleTree,5,CocoaTree,10) CustomObject(rockyhole1,rockyhole2,rockyhole3,rockyhole4,rockyhole5) CustomStructure(JungleBranching,0.2,GravelOreT1,1.0,TotemBase,0.1,DngStart,0.03,WitchVillageBranching,0.1,OvergrownDungeonBranching,0.1) CustomObject(ancientjungle1,ancientjungle2,ancientjungle3,ancientjungle4) CustomObject(shroomjunglesmall1,shroomjunglemed1,shroomjunglemed2,shroomjunglelarge1,shroomjunglelarge2,shroomjunglelarge3) CustomObject(ShrubJungle1,ShrubJungle2,ShrubJungle3,ShrubJungle4,ShrubJungle5) CustomObject(ShrubJungle1,ShrubJungle2,ShrubJungle3,ShrubJungle4,ShrubJungle5) CustomObject(boulder9,boulder8,boulder7,boulder6,boulder5,boulder4,boulder3,boulder2,boulder1) CustomObject(forestrock1,forestrock2,forestrock3,forestrock4) CustomObject(plainsrock4,plainsrock3,plainsrock2,plainsrock1) CustomObject(volcmed1,volcmed2,volcmed3) CustomObject(plainsclutter1,plainsclutter2,plainsclutter3,plainsclutter4,plainsclutter5,plainsclutter6) CustomObject(mountain1R5,mountain2R5,mountain3R5,mountain4R5,mountain5R5,mountain6R5) Plant(RedMushroom,10,50.0,0,139,GRASS,DIRT) Plant(BrownMushroom,10,50.0,0,139,GRASS,DIRT) Ore(GRAVEL,10,60,75.0,75,139,GRASS) Ore(STONE,10,80,75.0,75,139,GRASS) Boulder(STONE,2,10.0,71,111,GRASS) Grass(LONG_GRASS:1,NotGrouped,10,100.0,GRASS,DIRT) UnderWaterOre(SAND,7,4,100.0,DIRT,GRASS) UnderWaterOre(GRAVEL,8,1,100.0,DIRT,STONE:0) AboveWaterRes(WATER_LILY,1,100.0) Reed(SUGAR_CANE_BLOCK,10,100.0,63,139,GRASS,DIRT,SAND) ####################################################################### # +-----------------------------------------------------------------+ # # | Sapling resource | # # +-----------------------------------------------------------------+ # ####################################################################### InheritSaplingResource: false ####################################################################### # +-----------------------------------------------------------------+ # # | Custom objects | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeObjects: ####################################################################### # +-----------------------------------------------------------------+ # # | Structures | # # +-----------------------------------------------------------------+ # ####################################################################### StrongholdsEnabled: true WoodLandMansionsEnabled: false OceanMonumentsEnabled: false NetherFortressesEnabled: false VillageType: wood MineshaftType: normal MineshaftRarity: 0.3 RareBuildingType: jungleTemple ####################################################################### # +-----------------------------------------------------------------+ # # | Mob spawning | # # +-----------------------------------------------------------------+ # ####################################################################### SpawnMonsters: [{"mob": "spider", "weight": 100, "min": 4, "max": 4}, {"mob": "zombie", "weight": 100, "min": 4, "max": 4}, {"mob": "skeleton", "weight": 100, "min": 4, "max": 4}, {"mob": "creeper", "weight": 100, "min": 4, "max": 4}, {"mob": "slime", "weight": 100, "min": 4, "max": 4}, {"mob": "enderman", "weight": 10, "min": 1, "max": 4}, {"mob": "witch", "weight": 5, "min": 1, "max": 1}, {"mob": "ocelot", "weight": 2, "min": 1, "max": 1}] SpawnCreatures: [{"mob": "sheep", "weight": 12, "min": 4, "max": 4}, {"mob": "pig", "weight": 10, "min": 4, "max": 4}, {"mob": "chicken", "weight": 10, "min": 4, "max": 4}, {"mob": "cow", "weight": 8, "min": 4, "max": 4}, {"mob": "chicken", "weight": 10, "min": 4, "max": 4}] SpawnWaterCreatures: [{"mob": "squid", "weight": 10, "min": 4, "max": 4}] SpawnAmbientCreatures: [{"mob": "bat", "weight": 10, "min": 8, "max": 8}] BiomeDictId: InheritMobsBiomeName: Jungle