####################################################################### # +-----------------------------------------------------------------+ # # | Biome Inheritance | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeExtends: ResourceInheritance: true ####################################################################### # +-----------------------------------------------------------------+ # # | Biome placement | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeSize: 9 BiomeRarity: 98 BiomeColor: #056621 ReplaceToBiomeName: minecraft:forest #################### # Isle biomes only # #################### IsleInBiome: ForestMountainRange BiomeSizeWhenIsle: 9 BiomeRarityWhenIsle: 98 ###################### # Border biomes only # ###################### BiomeIsBorder: NotBorderNear: BiomeSizeWhenBorder: 8 ####################################################################### # +-----------------------------------------------------------------+ # # | Terrain height and volatility | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeHeight: 1.34 BiomeVolatility: 0.7 SmoothRadius: 4 MaxAverageHeight: 0.0 MaxAverageDepth: 0.0 Volatility1: -0.7 Volatility2: -0.7 VolatilityWeight1: 2.5 VolatilityWeight2: 2.45 DisableBiomeHeight: false CustomHeightControl: 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ####################################################################### # +-----------------------------------------------------------------+ # # | Rivers | # # +-----------------------------------------------------------------+ # ####################################################################### ######################## # ImprovedRivers:false # ######################## RiverBiome: RiverRocky ####################### # ImprovedRivers:true # ####################### RiverHeight: -2.0 RiverVolatility: 0.1 RiverWaterLevel: 63 RiverCustomHeightControl: 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### StoneBlock: STONE SurfaceBlock: GRAVEL GroundBlock: STONE SurfaceAndGroundControl: ReplacedBlocks: (GRAVEL,ICE,211,255),(AIR,LAVA,1,3) ################################ # Water / Lava & Frozen States # ################################ UseWorldWaterLevel: false WaterLevelMax: 63 WaterLevelMin: 0 WaterBlock: STATIONARY_WATER IceBlock: ICE CooledLavaBlock: STATIONARY_LAVA ####################################################################### # +-----------------------------------------------------------------+ # # | Visuals and weather | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeTemperature: 0.4 BiomeWetness: 0.6 SkyColor: #7BA5FF WaterColor: #FFFFFF GrassColor: #FFFFFF GrassColorIsMultiplier: true FoliageColor: #FFFFFF FoliageColorIsMultiplier: true ####################################################################### # +-----------------------------------------------------------------+ # # | Resource queue | # # +-----------------------------------------------------------------+ # ####################################################################### Dungeon(8,100.0,0,160) Ore(COAL_ORE,17,20,100.0,0,127,STONE:0) Ore(IRON_ORE,9,20,100.0,0,63,STONE:0) Ore(GOLD_ORE,9,2,100.0,0,31,STONE:0) Ore(REDSTONE_ORE,8,8,100.0,0,15,STONE:0) Ore(DIAMOND_ORE,8,1,100.0,0,15,STONE:0) Ore(LAPIS_ORE,7,1,100.0,0,15,STONE:0) Ore(EMERALD_ORE,7,1,75.0,4,32,STONE:0) Ore(DIRT,32,20,50.0,0,255,STONE:0,HARD_CLAY) Ore(GRAVEL,32,10,50.0,0,255,STONE:0,HARD_CLAY) Ore(CLAY,8,10,50.0,0,255,STONE:0,HARD_CLAY) Ore(SAND,8,10,50.0,0,255,STONE:0,HARD_CLAY) Ore(STONE:5,32,20,100.0,0,69,STONE:0) Ore(STONE:3,32,20,100.0,0,69,STONE:0) Ore(STONE:1,32,20,100.0,0,69,STONE:0) CustomObject(cavepocket1Copy,cavepocket2Copy,cavepocket3Copy,cavepocket9Copy,cavepocket4,cavepocket5,cavepocket6,cavepocket7,cavepocket8,cavepocket10,cavepocket11,cavepocket12,cavepocket13,cavepocket14,cavepocket15,cavepocket16,cavepocket17) SmallLake(LAVA,6,33.0,1,8) UnderGroundLake(25,60,2,5.0,0,39) Liquid(WATER,20,100.0,19,255,STONE:0,DIRT,HARD_CLAY,STAINED_CLAY) Liquid(LAVA,10,100.0,19,65,STONE:0,DIRT,HARD_CLAY,STAINED_CLAY) CustomObject(OakForestSmall9,OakForestSmall8,OakForestSmall6,OakForestSmall5,OakForestSmall4) CustomObject(OakForestLarge5,OakForestLarge4,OakForestLarge3,OakForestLarge2,OakForestLarge1) CustomObject(plainsrock4,plainsrock3,plainsrock2,plainsrock1,boulder9,boulder8,boulder7) CustomStructure(GravelOreT1,1.0) CustomObject(Geode1,Geode2,Geode3,Geode4,Geode5,Geode6) CustomObject(UndergroundDungeon1,UndergroundDungeon2,UndergroundDungeon3,UndergroundDungeon4,UndergroundDungeon5) Tree(15,Taiga2,66,Taiga1,20,Tree,100) Grass(Tallgrass,NotGrouped,20,100.0,GRASS,DIRT) Ore(GRASS,25,45,100.0,75,255,GRAVEL) Ore(STONE,25,35,100.0,75,255,GRAVEL) ####################################################################### # +-----------------------------------------------------------------+ # # | Sapling resource | # # +-----------------------------------------------------------------+ # ####################################################################### InheritSaplingResource: false ####################################################################### # +-----------------------------------------------------------------+ # # | Custom objects | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeObjects: ####################################################################### # +-----------------------------------------------------------------+ # # | Structures | # # +-----------------------------------------------------------------+ # ####################################################################### StrongholdsEnabled: true WoodLandMansionsEnabled: false OceanMonumentsEnabled: false NetherFortressesEnabled: false VillageType: wood MineshaftType: normal MineshaftRarity: 0.3 RareBuildingType: disabled ####################################################################### # +-----------------------------------------------------------------+ # # | Mob spawning | # # +-----------------------------------------------------------------+ # ####################################################################### SpawnMonsters: [{"mob": "spider", "weight": 100, "min": 4, "max": 4}, {"mob": "zombie", "weight": 100, "min": 4, "max": 4}, {"mob": "skeleton", "weight": 100, "min": 4, "max": 4}, {"mob": "creeper", "weight": 100, "min": 4, "max": 4}, {"mob": "slime", "weight": 100, "min": 4, "max": 4}, {"mob": "enderman", "weight": 10, "min": 1, "max": 4}, {"mob": "witch", "weight": 5, "min": 1, "max": 1}] SpawnCreatures: [{"mob": "sheep", "weight": 12, "min": 4, "max": 4}, {"mob": "pig", "weight": 10, "min": 4, "max": 4}, {"mob": "chicken", "weight": 10, "min": 4, "max": 4}, {"mob": "cow", "weight": 8, "min": 4, "max": 4}, {"mob": "wolf", "weight": 5, "min": 4, "max": 4}] SpawnWaterCreatures: [{"mob": "squid", "weight": 10, "min": 4, "max": 4}] SpawnAmbientCreatures: [{"mob": "bat", "weight": 10, "min": 8, "max": 8}] BiomeDictId: InheritMobsBiomeName: Forest