####################################################################### # +-----------------------------------------------------------------+ # # | Biome Inheritance | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeExtends: ResourceInheritance: true ####################################################################### # +-----------------------------------------------------------------+ # # | Biome placement | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeSize: 10 BiomeRarity: 99 BiomeColor: #C2FFAE ReplaceToBiomeName: #################### # Isle biomes only # #################### IsleInBiome: Autumnal Woods BiomeSizeWhenIsle: 10 BiomeRarityWhenIsle: 99 ###################### # Border biomes only # ###################### BiomeIsBorder: NotBorderNear: BiomeSizeWhenBorder: 10 ####################################################################### # +-----------------------------------------------------------------+ # # | Terrain height and volatility | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeHeight: -1.51 BiomeVolatility: 0.8 SmoothRadius: 2 MaxAverageHeight: -0.2 MaxAverageDepth: 0.0 Volatility1: -1.2 Volatility2: -1.0 VolatilityWeight1: 2.5 VolatilityWeight2: 2.45 DisableBiomeHeight: false CustomHeightControl: 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ####################################################################### # +-----------------------------------------------------------------+ # # | Rivers | # # +-----------------------------------------------------------------+ # ####################################################################### ######################## # ImprovedRivers:false # ######################## RiverBiome: RiverAutumnal ####################### # ImprovedRivers:true # ####################### RiverHeight: -2.0 RiverVolatility: 0.1 RiverWaterLevel: 63 RiverCustomHeightControl: 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### StoneBlock: STONE SurfaceBlock: GRASS GroundBlock: DIRT SurfaceAndGroundControl: ReplacedBlocks: None ################################ # Water / Lava & Frozen States # ################################ UseWorldWaterLevel: false WaterLevelMax: 63 WaterLevelMin: 0 WaterBlock: STATIONARY_WATER IceBlock: ICE CooledLavaBlock: STATIONARY_LAVA ####################################################################### # +-----------------------------------------------------------------+ # # | Visuals and weather | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeTemperature: 0.5 BiomeWetness: 0.5 SkyColor: #7BA5FF WaterColor: #FFFFFF GrassColor: #E3DA59 GrassColorIsMultiplier: false FoliageColor: #FFA03B FoliageColorIsMultiplier: false ####################################################################### # +-----------------------------------------------------------------+ # # | Resource queue | # # +-----------------------------------------------------------------+ # ####################################################################### Dungeon(8,100.0,0,160) Ore(COAL_ORE,17,20,100.0,0,127,STONE:0) Ore(IRON_ORE,9,20,100.0,0,63,STONE:0) Ore(GOLD_ORE,9,2,100.0,0,31,STONE:0) Ore(REDSTONE_ORE,8,8,100.0,0,15,STONE:0) Ore(DIAMOND_ORE,8,1,100.0,0,15,STONE:0) Ore(LAPIS_ORE,7,1,100.0,0,15,STONE:0) Ore(EMERALD_ORE,7,1,75.0,4,32,STONE:0) Ore(DIRT,32,20,50.0,0,255,STONE:0,HARD_CLAY) Ore(GRAVEL,32,10,50.0,0,255,STONE:0,HARD_CLAY) Ore(CLAY,8,10,50.0,0,255,STONE:0,HARD_CLAY) Ore(SAND,8,10,50.0,0,255,STONE:0,HARD_CLAY) Ore(STONE:5,32,20,100.0,0,69,STONE:0) Ore(STONE:3,32,20,100.0,0,69,STONE:0) Ore(STONE:1,32,20,100.0,0,69,STONE:0) CustomObject(cavepocket1Copy,cavepocket2Copy,cavepocket3Copy,cavepocket9Copy,cavepocket4,cavepocket5,cavepocket6,cavepocket7,cavepocket8,cavepocket10,cavepocket11,cavepocket12,cavepocket13,cavepocket14,cavepocket15,cavepocket16,cavepocket17) SmallLake(LAVA,6,33.0,1,8) UnderGroundLake(25,60,2,5.0,0,39) Liquid(WATER,20,100.0,8,255,STONE:0,DIRT,HARD_CLAY,STAINED_CLAY) Liquid(LAVA,10,100.0,8,65,STONE:0,DIRT,HARD_CLAY,STAINED_CLAY) CustomObject(OakForestSmall9,OakForestSmall8,OakForestSmall6,OakForestSmall5,OakForestSmall4,OakForestSmall3,OakForestSmall2,OakForestSmall13,OakForestSmall12,OakForestSmall11,OakForestSmall10,OakForestSmall1) CustomObject(ShrubOak1,ShrubOak2,ShrubOak3,ShrubOak4,ShrubOak5,ShrubOak6,ShrubOak7,ShrubOak8,ShrubOak9,ShrubOak10,ShrubOak11) CustomObject(OakForestLarge1,OakForestLarge2,OakForestLarge3,OakForestLarge4,OakForestLarge5) CustomObject(plainsclutter1,plainsclutter2,plainsclutter3,plainsclutter4,plainsclutter5,plainsclutter6) Boulder(STONE,2,10.0,71,111,GRASS) UnderWaterOre(SAND,7,4,100.0,DIRT,GRASS) UnderWaterOre(GRAVEL,8,1,100.0,DIRT,STONE:0) UnderWaterOre(CLAY,7,3,100.0,DIRT,STONE:0,GRAVEL) Tree(2,BigTree,2,GroundBush,4,Tree,2) Grass(Fern,NotGrouped,4,50.0,GRASS,DIRT) Grass(Tallgrass,NotGrouped,4,50.0,GRASS,DIRT) Grass(DoubleTallgrass,NotGrouped,4,50.0,GRASS,DIRT) Plant(LargeFern,10,90.0,41,139,GRASS,DIRT) Plant(PUMPKIN,1,3.0,0,139,GRASS) Reed(SUGAR_CANE_BLOCK,3,100.0,0,139,GRASS,DIRT,SAND) CustomStructure(TotemBase,0.1,Bricktowerbranching,0.1,GravelOreT1,1.0,CaveMine1,0.09,RedbrickHouseBranching,0.1,LargeCave1,0.09) Reed(SUGAR_CANE_BLOCK,3,100.0,0,139,GRASS,DIRT,SAND) ####################################################################### # +-----------------------------------------------------------------+ # # | Sapling resource | # # +-----------------------------------------------------------------+ # ####################################################################### InheritSaplingResource: false ####################################################################### # +-----------------------------------------------------------------+ # # | Custom objects | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeObjects: ####################################################################### # +-----------------------------------------------------------------+ # # | Structures | # # +-----------------------------------------------------------------+ # ####################################################################### StrongholdsEnabled: true WoodLandMansionsEnabled: false OceanMonumentsEnabled: false NetherFortressesEnabled: false VillageType: savanna MineshaftType: normal MineshaftRarity: 0.3 RareBuildingType: disabled ####################################################################### # +-----------------------------------------------------------------+ # # | Mob spawning | # # +-----------------------------------------------------------------+ # ####################################################################### SpawnMonsters: [{"mob": "spider", "weight": 100, "min": 4, "max": 4}, {"mob": "zombie", "weight": 100, "min": 4, "max": 4}, {"mob": "skeleton", "weight": 100, "min": 4, "max": 4}, {"mob": "creeper", "weight": 100, "min": 4, "max": 4}, {"mob": "slime", "weight": 100, "min": 4, "max": 4}, {"mob": "enderman", "weight": 10, "min": 1, "max": 4}, {"mob": "witch", "weight": 5, "min": 1, "max": 1}] SpawnCreatures: [{"mob": "sheep", "weight": 12, "min": 4, "max": 4}, {"mob": "pig", "weight": 10, "min": 4, "max": 4}, {"mob": "chicken", "weight": 10, "min": 4, "max": 4}, {"mob": "cow", "weight": 8, "min": 4, "max": 4}, {"mob": "wolf", "weight": 5, "min": 4, "max": 4}] SpawnWaterCreatures: [{"mob": "squid", "weight": 10, "min": 4, "max": 4}] SpawnAmbientCreatures: [{"mob": "bat", "weight": 10, "min": 8, "max": 8}] BiomeDictId: FOREST, HILLS, PLAINS InheritMobsBiomeName: Forest