####################################################################### # +-----------------------------------------------------------------+ # # | Biome Inheritance | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeExtends: ResourceInheritance: true ####################################################################### # +-----------------------------------------------------------------+ # # | Biome placement | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeSize: 5 BiomeRarity: 99 BiomeColor: #9D9D9D ReplaceToBiomeName: minecraft:taiga_cold #################### # Isle biomes only # #################### IsleInBiome: BiomeSizeWhenIsle: 5 BiomeRarityWhenIsle: 97 ###################### # Border biomes only # ###################### BiomeIsBorder: NotBorderNear: BiomeSizeWhenBorder: 5 ####################################################################### # +-----------------------------------------------------------------+ # # | Terrain height and volatility | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeHeight: -1.8 BiomeVolatility: 0.5 SmoothRadius: 12 MaxAverageHeight: 0.0 MaxAverageDepth: 0.0 Volatility1: -0.5 Volatility2: -0.5 VolatilityWeight1: 2.5 VolatilityWeight2: 2.45 DisableBiomeHeight: false CustomHeightControl: 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ####################################################################### # +-----------------------------------------------------------------+ # # | Rivers | # # +-----------------------------------------------------------------+ # ####################################################################### ######################## # ImprovedRivers:false # ######################## RiverBiome: RiverAlpine ####################### # ImprovedRivers:true # ####################### RiverHeight: -2.0 RiverVolatility: 0.1 RiverWaterLevel: 63 RiverCustomHeightControl: 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### StoneBlock: STONE SurfaceBlock: GRASS GroundBlock: DIRT SurfaceAndGroundControl: ReplacedBlocks: None ################################ # Water / Lava & Frozen States # ################################ UseWorldWaterLevel: false WaterLevelMax: 63 WaterLevelMin: 0 WaterBlock: ICE IceBlock: ICE CooledLavaBlock: STATIONARY_LAVA ####################################################################### # +-----------------------------------------------------------------+ # # | Visuals and weather | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeTemperature: 0.0 BiomeWetness: 0.1 SkyColor: #7BA5FF WaterColor: #FFFFFF GrassColor: #FFFFFF GrassColorIsMultiplier: true FoliageColor: #FFFFFF FoliageColorIsMultiplier: true ####################################################################### # +-----------------------------------------------------------------+ # # | Resource queue | # # +-----------------------------------------------------------------+ # ####################################################################### Dungeon(8,100.0,0,160) Ore(COAL_ORE,17,20,100.0,0,127,STONE:0) Ore(IRON_ORE,9,20,100.0,0,63,STONE:0) Ore(GOLD_ORE,9,2,100.0,0,31,STONE:0) Ore(REDSTONE_ORE,8,8,100.0,0,15,STONE:0) Ore(DIAMOND_ORE,8,1,100.0,0,15,STONE:0) Ore(LAPIS_ORE,7,1,100.0,0,15,STONE:0) Ore(EMERALD_ORE,7,1,75.0,4,32,STONE:0) Ore(DIRT,32,20,50.0,0,255,STONE:0,HARD_CLAY) Ore(GRAVEL,32,10,50.0,0,255,STONE:0,HARD_CLAY) Ore(CLAY,8,10,50.0,0,255,STONE:0,HARD_CLAY) Ore(SAND,8,10,50.0,0,255,STONE:0,HARD_CLAY) Ore(STONE:5,32,20,100.0,0,69,STONE:0) Ore(STONE:3,32,20,100.0,0,69,STONE:0) Ore(STONE:1,32,20,100.0,0,69,STONE:0) CustomObject(cavepocket1Copy,cavepocket2Copy,cavepocket3Copy,cavepocket9Copy,cavepocket4,cavepocket5,cavepocket6,cavepocket7,cavepocket8,cavepocket10,cavepocket11,cavepocket12,cavepocket13,cavepocket14,cavepocket15,cavepocket16,cavepocket17) SmallLake(LAVA,6,33.0,1,8) CustomObject(giantboulder1,giantboulder2,giantboulder3,giantboulder4,giantboulder5,giantboulder6,giantboulder7,giantboulder8,giantboulder9) CustomObject(giantboulder1,giantboulder2,giantboulder3,giantboulder4,giantboulder5,giantboulder6,giantboulder7,giantboulder8,giantboulder9) Tree(6,SpruceFir1,1,SpruceFir2,1,SpruceFir3,1,SpruceFir4,1,SpruceFir5,1,SpruceFir6,1,SpruceFir7,1,SpruceFir8,1,SpruceFir9,1,SpruceFir10,1,SkinnyPine2,1,SkinnyPine3,1,SkinnyPine4,1,SkinnyPine5,1,SkinnyPine6,1,SkinnyPine7,1,SkinnyPine8,1,LargeDeadSpruce1,2,LargeDeadSpruce2,2,LargeDeadSpruce3,2,LargeDeadSpruce4,2,LargeSparseSpruce1,2,LargeSparseSpruce2,2,LargeSparseSpruce3,2,SmallDeadSpruceTree1,2,SmallDeadSpruceTree2,2,SmallSparseSpruce1,2,SmallSparseSpruce2,2,LargeSpruce1,2,LargeSpruce2,2,LargeSpruce3,2) CustomObject(boulder9,boulder8,boulder7,boulder6,boulder5,boulder4,boulder3,boulder2,boulder1) CustomObject(plainsclutter1,plainsclutter2,plainsclutter3,plainsclutter4,plainsclutter5,plainsclutter6) CustomObject(ShrubSpruce1,ShrubSpruce2,ShrubSpruce3,ShrubSpruce4,ShrubSpruce5,ShrubSpruce6,ShrubSpruce7) CustomStructure(DngStart,0.03,Bricktowerbranching,0.1,RedbrickHouseBranching,0.1,GravelOreT1,1.0,CaveMine1,0.09,LargeCave1,0.09,BrickRuinsPath1,0.1,RiverRocks,0.5) Ore(STONE,10,100,50.0,101,161,GRASS) Ore(STONE,10,100,50.0,86,101,GRASS) CustomObject(SmallLake1,SmallLake2,SmallLake3,SmallLake4,SmallLake5,SmallLake6,SmallLake7,SmallLake8,SmallLake9,SmallLake10,SmallLake11,SmallLake12) UnderGroundLake(1,5,30,40.0,121,256) Ore(DIRT,32,10,100.0,0,121,STONE:0) Ore(GRAVEL,32,10,100.0,0,255,STONE:0) Ore(GRAVEL,20,10,100.0,111,255,STONE:0) UnderWaterOre(SAND,7,4,100.0,DIRT,GRASS) UnderWaterOre(GRAVEL,8,1,100.0,DIRT,STONE:0) Plant(OxeyeDaisy,10,75.0,41,139,GRASS,DIRT) Plant(AzureBluet,10,75.0,41,139,GRASS,DIRT) Grass(LONG_GRASS:1,NotGrouped,10,100.0,GRASS,DIRT) Plant(SNOW,80,90.0,86,255,GRASS,DIRT,LEAVES,STONE:0) Plant(SNOW,80,45.0,86,255,GRASS,DIRT,LEAVES,STONE:0) Plant(SNOW,40,25.0,75,85,GRASS,DIRT,LEAVES,STONE:0) ####################################################################### # +-----------------------------------------------------------------+ # # | Sapling resource | # # +-----------------------------------------------------------------+ # ####################################################################### InheritSaplingResource: false ####################################################################### # +-----------------------------------------------------------------+ # # | Custom objects | # # +-----------------------------------------------------------------+ # ####################################################################### BiomeObjects: ####################################################################### # +-----------------------------------------------------------------+ # # | Structures | # # +-----------------------------------------------------------------+ # ####################################################################### StrongholdsEnabled: true WoodLandMansionsEnabled: false OceanMonumentsEnabled: false NetherFortressesEnabled: false VillageType: taiga MineshaftType: normal MineshaftRarity: 0.3 RareBuildingType: disabled ####################################################################### # +-----------------------------------------------------------------+ # # | Mob spawning | # # +-----------------------------------------------------------------+ # ####################################################################### SpawnMonsters: [{"mob": "spider", "weight": 100, "min": 4, "max": 4}, {"mob": "zombie", "weight": 100, "min": 4, "max": 4}, {"mob": "skeleton", "weight": 100, "min": 4, "max": 4}, {"mob": "creeper", "weight": 100, "min": 4, "max": 4}, {"mob": "slime", "weight": 100, "min": 4, "max": 4}, {"mob": "enderman", "weight": 10, "min": 1, "max": 4}, {"mob": "witch", "weight": 5, "min": 1, "max": 1}] SpawnCreatures: [{"mob": "sheep", "weight": 12, "min": 4, "max": 4}, {"mob": "pig", "weight": 10, "min": 4, "max": 4}, {"mob": "chicken", "weight": 10, "min": 4, "max": 4}, {"mob": "cow", "weight": 8, "min": 4, "max": 4}, {"mob": "wolf", "weight": 8, "min": 4, "max": 4}] SpawnWaterCreatures: [{"mob": "squid", "weight": 10, "min": 4, "max": 4}] SpawnAmbientCreatures: [{"mob": "bat", "weight": 10, "min": 8, "max": 8}] BiomeDictId: InheritMobsBiomeName: Cold Taiga