BasicRanged(
    energy_cost: 0,
    buildup_duration: 0.5,
    recover_duration: 0.35,
    projectile: Frostball(
        damage: 80.0,
        radius: 5.0,
    ),
    projectile_body: Object(BoltFire), // TODO: Get ice projectile model
    /*projectile_light: Some(LightEmitter {
        col: (1.0, 0.75, 0.11).into(),
        ..Default::default()
    }),*/
    projectile_gravity: Some(Gravity(0.3)),
    projectile_speed: 60.0,
)
