[
    // rings
    (0.15, "common.items.armor.misc.ring.scratched"),
    (0.05, "common.items.armor.misc.ring.gold"),
    // capes
    (0.25, "common.items.armor.misc.back.short_0"),
    (0.25, "common.items.armor.misc.back.short_1"),
    // necks
    (0.25, "common.items.armor.misc.neck.plain_0"),
    // misc
    (0.05, "common.items.glider.glider_blue"),
]