BasicRanged(
    energy_cost: 0,
    buildup_duration: 1.0,
    recover_duration: 0.3,
    projectile: Arrow(
        damage: 200.0,
        knockback: 5.0,
        energy_regen: 100,
    ),
    projectile_body: Object(ArrowTurret),
    projectile_light: None,
    projectile_gravity: Some(Gravity(0.1)),
    projectile_speed: 100.0,
    can_continue: true,
)
