ChargedMelee(
    energy_cost: 1,
    energy_drain: 300,
    initial_damage: 10,
    scaled_damage: 160,
    initial_poise_damage: 0,
    scaled_poise_damage: 0,
    initial_knockback: 10.0,
    scaled_knockback: 50.0,
    range: 3.5,
    max_angle: 30.0,
    speed: 1.0,
    charge_duration: 1.2,
    swing_duration: 0.2,
    hit_timing: 0.5,
    recover_duration: 0.3,
)
