BasicRanged(
    energy_cost: 800,
    buildup_duration: 800,
    recover_duration: 50,
    projectile: Heal(
        heal: 140.0,
        damage: 50.0,
        radius: 6.0,
    ),
    projectile_body: Object(BoltNature),
    /*projectile_light: Some(LightEmitter {
        col: (0.0, 1.0, 0.0).into(),
        ..Default::default()
    }),*/
    projectile_gravity: Some(Gravity(0.5)),
    projectile_speed: 40.0,
    can_continue: false,
)