// Copyright (c) Strange Loop Games. All rights reserved.
// See LICENSE file in the project root for full license information.

namespace Eco.Mods.TechTree
{
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using Eco.Core.Items;
    using Eco.Gameplay.Components;
    using Eco.Gameplay.Components.Auth;
    using Eco.Gameplay.Interactions;
    using Eco.Gameplay.Items;
    using Eco.Gameplay.Objects;
    using Eco.Gameplay.Players;
    using Eco.Shared.Items;
    using Eco.Shared.Localization;
    using Eco.Shared.Math;
    using Eco.Shared.Serialization;
    using Eco.Shared.Utils;
    using Eco.World.Blocks;
    using Vector3 = System.Numerics.Vector3;

    public partial class ExcavatorObject : PhysicsWorldObject
    {
        public static Dictionary<Type, int> GetBlockStackSizeMap(int diggableSize, int minableSize)
        {
            var blockMap = new Dictionary<Type, int>();
            var blockItems = Item.AllItems.Where(x => x is BlockItem).Cast<BlockItem>();

            foreach (var item in blockItems.Where(x => x.OriginType.HasAttribute<Diggable>())) blockMap.Add(item.Type, diggableSize);
            foreach (var item in blockItems.Where(x => x.OriginType.HasAttribute<Minable>()))  blockMap.Add(item.Type, minableSize);

            return blockMap;
        }

        protected override void PostInitialize() => this.GetComponent<VehicleToolComponent>().ToolControlOnMount = false; //We want the excavator to start driving, not using tool.
    }
}
