// Copyright (c) Strange Loop Games. All rights reserved.
// See LICENSE file in the project root for full license information.

namespace Eco.Mods.TechTree
{
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using Eco.Gameplay.Items;
    using Eco.Gameplay.Settlements;
    using Eco.Gameplay.Settlements.ClaimStakes;
    using Eco.Shared.Items;
    using Eco.Shared.Localization;
    using Eco.Shared.Serialization;

    //Define claim stakes for each type of settlement
    [Serialized, LocDisplayName("Town Claim Stake")]        public class TownClaimStakeItem       : SettlementClaimStakeItem { public override SettlementType SettlementType => SettlementType.All[0]; public override Type WorldObjectType => typeof(TownClaimStakeObject); }
    [Serialized, LocDisplayName("Country Claim Stake")]     public class CountryClaimStakeItem    : SettlementClaimStakeItem { public override SettlementType SettlementType => SettlementType.All[1]; public override Type WorldObjectType => typeof(CountryClaimStakeObject); }
    [Serialized, LocDisplayName("Ferderation Claim Stake")] public class FederationClaimStakeItem : SettlementClaimStakeItem { public override SettlementType SettlementType => SettlementType.All[2]; public override Type WorldObjectType => typeof(FederationClaimStakeObject); }


    [Serialized] public class TownClaimStakeObject       : SettlementClaimStakeObject { public override SettlementType SettlementType => SettlementType.All[0]; }
    [Serialized] public class CountryClaimStakeObject    : SettlementClaimStakeObject { public override SettlementType SettlementType => SettlementType.All[1]; }
    [Serialized] public class FederationClaimStakeObject : SettlementClaimStakeObject { public override SettlementType SettlementType => SettlementType.All[2]; }


}
