// Copyright (c) Strange Loop Games. All rights reserved.
// See LICENSE file in the project root for full license information.
// <auto-generated from WorldObjectTemplate.tt />

namespace Eco.Mods.TechTree
{
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using Eco.Core.Items;
    using Eco.Gameplay.Blocks;
    using Eco.Gameplay.Components;
    using Eco.Gameplay.Components.Auth;
    using Eco.Gameplay.DynamicValues;
    using Eco.Gameplay.Economy;
    using Eco.Gameplay.Housing;
    using Eco.Gameplay.Interactions;
    using Eco.Gameplay.Items;
    using Eco.Gameplay.Modules;
    using Eco.Gameplay.Minimap;
    using Eco.Gameplay.Objects;
    using Eco.Gameplay.Players;
    using Eco.Gameplay.Property;
    using Eco.Gameplay.Skills;
    using Eco.Gameplay.Systems.TextLinks;
    using Eco.Gameplay.Pipes.LiquidComponents;
    using Eco.Gameplay.Pipes.Gases;
    using Eco.Gameplay.Systems.Tooltip;
    using Eco.Shared;
    using Eco.Shared.Math;
    using Eco.Shared.Localization;
    using Eco.Shared.Serialization;
    using Eco.Shared.Utils;
    using Eco.Shared.View;
    using Eco.Shared.Items;
    using Eco.Gameplay.Pipes;
    using Eco.World.Blocks;
    using Eco.Gameplay.Housing.PropertyValues;
    using static Eco.Gameplay.Housing.PropertyValues.HomeFurnishingValue;

    [Serialized]
    [RequireComponent(typeof(AirPollutionComponent))]
    [RequireComponent(typeof(ChimneyComponent))]
    [RequireComponent(typeof(LiquidProducerComponent))]
    [RequireComponent(typeof(AttachmentComponent))]
    [RequireComponent(typeof(OnOffComponent))]
    [RequireComponent(typeof(PropertyAuthComponent))]
    [RequireComponent(typeof(LinkComponent))]
    [RequireComponent(typeof(FuelSupplyComponent))]
    [RequireComponent(typeof(FuelConsumptionComponent))]
    [RequireComponent(typeof(PowerGridComponent))]
    [RequireComponent(typeof(PowerGeneratorComponent))]
    [RequireComponent(typeof(HousingComponent))]
    [RequireComponent(typeof(SolidGroundComponent))]
    [RequireComponent(typeof(LiquidConverterComponent))]
    [PowerGenerator(typeof(ElectricPower))]
    public partial class CombustionGeneratorObject : WorldObject, IRepresentsItem
    {
        public override LocString DisplayName { get { return Localizer.DoStr("Combustion Generator"); } }
        public override TableTextureMode TableTexture => TableTextureMode.Metal;
        public virtual Type RepresentedItemType { get { return typeof(CombustionGeneratorItem); } }
        private static string[] fuelTagList = new[] { "Liquid Fuel" }; //noloc

        protected override void Initialize()
        {
            this.ModsPreInitialize();
            this.GetComponent<FuelSupplyComponent>().Initialize(2, fuelTagList);
            this.GetComponent<FuelConsumptionComponent>().Initialize(75);
            this.GetComponent<PowerGridComponent>().Initialize(30, new ElectricPower());
            this.GetComponent<PowerGeneratorComponent>().Initialize(3000);
            this.GetComponent<HousingComponent>().HomeValue = CombustionGeneratorItem.HomeValue;
            this.GetComponent<LiquidProducerComponent>().Setup(typeof(SmogItem), 1.2f, this.NamedOccupancyOffset("ChimneyOut"));
            this.GetComponent<AirPollutionComponent>().Initialize(this.GetComponent<LiquidProducerComponent>());
            this.GetComponent<LiquidConverterComponent>().Setup(typeof(WaterItem), typeof(SewageItem), this.NamedOccupancyOffset("WaterInputPort"), this.NamedOccupancyOffset("SewageOutputPort"), 0.3f, 0.9f);
            this.ModsPostInitialize();
        }

        public override void Destroy()
        {
            base.Destroy();
        }

        /// <summary>Hook for mods to customize WorldObject before initialization. You can change housing values here.</summary>
        partial void ModsPreInitialize();
        /// <summary>Hook for mods to customize WorldObject after initialization.</summary>
        partial void ModsPostInitialize();
    }

    [Serialized]
    [LocDisplayName("Combustion Generator")]
    [Ecopedia("Crafted Objects", "Power Generation", createAsSubPage: true, display: InPageTooltip.DynamicTooltip)]
    [LiquidProducer(typeof(SmogItem), 1.2f)]
    public partial class CombustionGeneratorItem : WorldObjectItem<CombustionGeneratorObject>
    {
        public override LocString DisplayDescription => Localizer.DoStr("Consumes most fuels to produce energy.");

        [TooltipChildren] public HomeFurnishingValue HousingTooltip { get { return HomeValue; } }
        public static readonly HomeFurnishingValue HomeValue = new HomeFurnishingValue()
        {
            Category                 = RoomCategory.Industrial,
            TypeForRoomLimit         = Localizer.DoStr(""),
        };

        [Tooltip(7)] private LocString PowerConsumptionTooltip => Localizer.Do($"Consumes: {Text.Info(75)}w of {new ElectricPower().Name} power from fuel");
        [Tooltip(8)] private LocString PowerProductionTooltip  => Localizer.Do($"Produces: {Text.Info(3000)}w of {new ElectricPower().Name} power");
    }

    [RequiresSkill(typeof(MechanicsSkill), 1)]
    public partial class CombustionGeneratorRecipe : RecipeFamily
    {
        public CombustionGeneratorRecipe()
        {
            var recipe = new Recipe();
            recipe.Init(
                "CombustionGenerator",  //noloc
                Localizer.DoStr("Combustion Generator"),
                new List<IngredientElement>
                {
                    new IngredientElement(typeof(PistonItem), 4, typeof(MechanicsSkill), typeof(MechanicsLavishResourcesTalent)),
                    new IngredientElement(typeof(IronBarItem), 12, typeof(MechanicsSkill), typeof(MechanicsLavishResourcesTalent)),
                    new IngredientElement(typeof(CombustionEngineItem), 1, true),
                },
                new List<CraftingElement>
                {
                    new CraftingElement<CombustionGeneratorItem>()
                });
            this.Recipes = new List<Recipe> { recipe };
            this.ExperienceOnCraft = 25;
            this.LaborInCalories = CreateLaborInCaloriesValue(1000, typeof(MechanicsSkill));
            this.CraftMinutes = CreateCraftTimeValue(typeof(CombustionGeneratorRecipe), 15, typeof(MechanicsSkill), typeof(MechanicsFocusedSpeedTalent), typeof(MechanicsParallelSpeedTalent));
            this.ModsPreInitialize();
            this.Initialize(Localizer.DoStr("Combustion Generator"), typeof(CombustionGeneratorRecipe));
            this.ModsPostInitialize();
            CraftingComponent.AddRecipe(typeof(ElectricMachinistTableObject), this);
        }

        /// <summary>Hook for mods to customize RecipeFamily before initialization. You can change recipes, xp, labor, time here.</summary>
        partial void ModsPreInitialize();
        /// <summary>Hook for mods to customize RecipeFamily after initialization, but before registration. You can change skill requirements here.</summary>
        partial void ModsPostInitialize();
    }
}
