// Copyright (c) Strange Loop Games. All rights reserved.
// See LICENSE file in the project root for full license information.
// <auto-generated />

namespace Eco.Mods.TechTree
{
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using Eco.Gameplay.Blocks;
    using Eco.Gameplay.Components;
    using Eco.Gameplay.DynamicValues;
    using Eco.Gameplay.Items;
    using Eco.Gameplay.Objects;
    using Eco.Gameplay.Players;
    using Eco.Gameplay.Skills;
    using Eco.Gameplay.Systems;
    using Eco.Gameplay.Systems.TextLinks;
    using Eco.Core.Items;
    using Eco.Shared.Localization;
    using Eco.Shared.Serialization;
    using Eco.Shared.Utils;
    using Eco.World;
    using Eco.World.Blocks;
    using Eco.Gameplay.Pipes;
    using Eco.Gameplay.Pipes.LiquidComponents;

    /// <summary>Auto-generated class. Don't modify it! All your changes will be wiped with next update! Use Mods* partial methods instead for customization.</summary>

    [RequiresSkill(typeof(OilDrillingSkill), 1)]
    public partial class PetroleumRecipe : RecipeFamily
    {
        public PetroleumRecipe()
        {
            var recipe = new Recipe();
            recipe.Init(
                "Petroleum",  //noloc
                Localizer.DoStr("Petroleum"),
                new List<IngredientElement>
                {
                    new IngredientElement(typeof(BarrelItem), 1, true),
                },
                new List<CraftingElement>
                {
                    new CraftingElement<PetroleumItem>()
                });
            this.Recipes = new List<Recipe> { recipe };
            this.ExperienceOnCraft = 0.5f;
            this.LaborInCalories = CreateLaborInCaloriesValue(60, typeof(OilDrillingSkill));
            this.CraftMinutes = new MultiDynamicValue(MultiDynamicOps.Multiply,
                CreateCraftTimeValue(typeof(PetroleumRecipe), 30, typeof(OilDrillingSkill), typeof(OilDrillingFocusedSpeedTalent), typeof(OilDrillingParallelSpeedTalent)),
                new LayerModifiedValue(Eco.Simulation.WorldLayers.LayerNames.Oilfield,3)
            );
            this.ModsPreInitialize();
            this.Initialize(Localizer.DoStr("Petroleum"), typeof(PetroleumRecipe));
            this.ModsPostInitialize();
            CraftingComponent.AddRecipe(typeof(PumpJackObject), this);
        }

        /// <summary>Hook for mods to customize RecipeFamily before initialization. You can change recipes, xp, labor, time here.</summary>
        partial void ModsPreInitialize();
        /// <summary>Hook for mods to customize RecipeFamily after initialization, but before registration. You can change skill requirements here.</summary>
        partial void ModsPostInitialize();
    }

    [Serialized]
    [Solid]
    [RequiresSkill(typeof(OilDrillingSkill), 1)]
    public partial class PetroleumBlock :
        PickupableBlock
        , IRepresentsItem
    {
        public virtual Type RepresentedItemType { get { return typeof(PetroleumItem); } }
    }

    [Serialized]
    [LocDisplayName("Petroleum")]
    [MaxStackSize(10)]
    [Weight(10000)]
    [Ecopedia("Blocks", "Liquids", createAsSubPage: true, display: InPageTooltip.DynamicTooltip)]
    [Currency][Tag("Currency")]
    public partial class PetroleumItem :
 
    BlockItem<PetroleumBlock>
    {
        public override LocString DisplayNamePlural { get { return Localizer.DoStr("Petroleum"); } }
        public override LocString DisplayDescription { get { return Localizer.DoStr("A fossil fuel essential for manufacturing gasoline, plastics, and asphalt. It's extraction, transport, and burning all have environmental impacts."); } }

        public override bool CanStickToWalls { get { return false; } }
    }

}
