// Copyright (c) Strange Loop Games. All rights reserved.
// See LICENSE file in the project root for full license information.
// <auto-generated />

namespace Eco.Mods.TechTree
{
      using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using Eco.Core.Items;
    using Eco.Gameplay.Blocks;
    using Eco.Gameplay.Components;
    using Eco.Gameplay.Components.Auth;
    using Eco.Gameplay.DynamicValues;
    using Eco.Gameplay.Economy;
    using Eco.Gameplay.Housing;
    using Eco.Gameplay.Interactions;
    using Eco.Gameplay.Items;
    using Eco.Gameplay.Modules;
    using Eco.Gameplay.Minimap;
    using Eco.Gameplay.Objects;
    using Eco.Gameplay.Players;
    using Eco.Gameplay.Property;
    using Eco.Gameplay.Skills;
    using Eco.Gameplay.Systems.TextLinks;
    using Eco.Gameplay.Pipes.LiquidComponents;
    using Eco.Gameplay.Pipes.Gases;
    using Eco.Gameplay.Systems.Tooltip;
    using Eco.Shared;
    using Eco.Shared.Math;
    using Eco.Shared.Localization;
    using Eco.Shared.Serialization;
    using Eco.Shared.Utils;
    using Eco.Shared.View;
    using Eco.Shared.Items;
    using Eco.Gameplay.Pipes;
    using Eco.World.Blocks;
    using static Eco.Gameplay.Housing.HousingValue;               

    [Serialized]
    [RequireComponent(typeof(PropertyAuthComponent))]
    [RequireComponent(typeof(MinimapComponent))]                
    [RequireComponent(typeof(LinkComponent))]                   
    [RequireComponent(typeof(CraftingComponent))]               
    [RequireComponent(typeof(FuelSupplyComponent))]                      
    [RequireComponent(typeof(FuelConsumptionComponent))]                 
    [RequireComponent(typeof(HousingComponent))]                  
    [RequireComponent(typeof(SolidGroundComponent))]            
    [RequireComponent(typeof(PluginModulesComponent))]           
    public partial class BloomeryObject : 
        WorldObject,    
        IRepresentsItem
    {
        public override LocString DisplayName { get { return Localizer.DoStr("Bloomery"); } } 

        public override TableTextureMode TableTexture => TableTextureMode.Brick; 

        public virtual Type RepresentedItemType { get { return typeof(BloomeryItem); } } 


        private static string[] fuelTagList = new string[]
        {
            "Burnable Fuel",
        };

        protected override void Initialize()
        {

            this.GetComponent<MinimapComponent>().Initialize(Localizer.DoStr("Crafting"));                
            this.GetComponent<FuelSupplyComponent>().Initialize(2, fuelTagList);                            
            this.GetComponent<FuelConsumptionComponent>().Initialize(10);                    
            this.GetComponent<HousingComponent>().Set(BloomeryItem.HousingVal);                               

        }

        public override void Destroy()
        {
            base.Destroy();
        }
       
    }

    [Serialized]
    [LocDisplayName("Bloomery")]
    [Ecopedia("Work Stations", "Craft Tables", createAsSubPage: true, display: InPageTooltip.DynamicTooltip)]                                                                           
    [AllowPluginModules(Tags = new[] { "AdvancedUpgrade", }, ItemTypes = new[] { typeof(SmeltingUpgradeItem), })]  
    public partial class BloomeryItem :
        WorldObjectItem<BloomeryObject> 
        ,IPersistentData 
    {
        public override LocString DisplayDescription => Localizer.DoStr("A chimney-shaped furnace for smelting ores.");

        static BloomeryItem()
        {
            
        }

        [TooltipChildren] public HousingValue HousingTooltip { get { return HousingVal; } }
        [TooltipChildren] public static HousingValue HousingVal { get { return new HousingValue() 
                                                {
                                                    Category = RoomCategory.Industrial,
                                                    TypeForRoomLimit = "", 
        };}}
        
        [Tooltip(7)] private LocString PowerConsumptionTooltip => Localizer.Do($"Consumes: {Text.Info(10)}w of {new HeatPower().Name} power from fuel"); 

        [Serialized, TooltipChildren] public object PersistentData { get; set; } 
    }

    [RequiresSkill(typeof(MasonrySkill), 1)]     
    public partial class BloomeryRecipe :
        RecipeFamily
    {
        public BloomeryRecipe()
        {
            var product = new Recipe(
                "Bloomery",
                Localizer.DoStr("Bloomery"),
                new IngredientElement[]
                {
               new IngredientElement(typeof(SandItem), 10, typeof(MasonrySkill), typeof(MasonryLavishResourcesTalent)),    
               new IngredientElement("CrushedRock", 20, typeof(MasonrySkill), typeof(MasonryLavishResourcesTalent)), 
               new IngredientElement("WoodBoard", 25, typeof(MasonrySkill), typeof(MasonryLavishResourcesTalent)),    
                },
               new CraftingElement<BloomeryItem>()
            );
            this.Recipes = new List<Recipe> { product };
            this.ExperienceOnCraft = 20;  
            this.LaborInCalories = CreateLaborInCaloriesValue(200, typeof(MasonrySkill)); 
            this.CraftMinutes = CreateCraftTimeValue(typeof(BloomeryRecipe), 4, typeof(MasonrySkill), typeof(MasonryFocusedSpeedTalent), typeof(MasonryParallelSpeedTalent));     
            this.ModsPreInitialize();
            this.Initialize(Localizer.DoStr("Bloomery"), typeof(BloomeryRecipe));
            this.ModsPostInitialize();
            CraftingComponent.AddRecipe(typeof(KilnObject), this);
        }

        /// <summary>Hook for mods to customize RecipeFamily before initialization. You can change recipes, xp, labor, time here.</summary>
        partial void ModsPreInitialize();
        /// <summary>Hook for mods to customize RecipeFamily after initialization, but before registration. You can change skill requirements here.</summary>
        partial void ModsPostInitialize();
    }
}
