// Copyright (c) Strange Loop Games. All rights reserved.
// See LICENSE file in the project root for full license information.
// <auto-generated />

namespace Eco.Mods.TechTree
{
        using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using Eco.Gameplay.Blocks;
    using Eco.Gameplay.Components;
    using Eco.Gameplay.DynamicValues;
    using Eco.Gameplay.Items;
    using Eco.Gameplay.Objects;
    using Eco.Gameplay.Players;
    using Eco.Gameplay.Skills;
    using Eco.Gameplay.Systems;
    using Eco.Gameplay.Systems.TextLinks;
    using Eco.Shared.Localization;
    using Eco.Shared.Serialization;
    using Eco.Shared.Utils;
    using Eco.Core.Items;
    using Eco.World;
    using Eco.World.Blocks;
    using Eco.Gameplay.Pipes;

    /// <summary>Auto-generated class. Don't modify it! All your changes will be wiped with next update! Use Mods* partial methods instead for customization.</summary>
    [RequiresSkill(typeof(CarpentrySkill), 1)]      
    public partial class HardwoodBoardRecipe :
        Recipe
    {
        public HardwoodBoardRecipe()
        {
            this.Name        = "HardwoodBoard";
            this.DisplayName = Localizer.DoStr("Hardwood Board");
            this.Ingredients = new List<IngredientElement>
            {
                new IngredientElement(typeof(HardwoodHewnLogItem), 1, typeof(CarpentrySkill), typeof(CarpentryLavishResourcesTalent)),   
            };
            this.Items = new List<CraftingElement>
            {
                new CraftingElement<HardwoodBoardItem>() 
            };
            this.ModsPostInitialize();
            CraftingComponent.AddTagProduct(typeof(CarpentryTableObject), typeof(BoardRecipe), this);
        }

        /// <summary>Hook for mods to customize RecipeFamily after initialization, but before registration. You can change skill requirements here.</summary>
        partial void ModsPostInitialize();
    }

    [Serialized]
    [LocDisplayName("Hardwood Board")]
    [Weight(500)]      
    [Fuel(2000)][Tag("Fuel")]          
    [Tag("Currency")][Currency]              
    [Ecopedia("Items", "Products", createAsSubPage: true, display: InPageTooltip.DynamicTooltip)]                                                                           
    [Tag("WoodBoard", 1)]
    [Tag("Burnable Fuel", 1)]                                 
    public partial class HardwoodBoardItem :
    Item                                    
    {
        public override LocString DisplayDescription { get { return Localizer.DoStr("A higher quality hardwood board used for long lasting furniture."); } }
    }
}
