// Copyright (c) Strange Loop Games. All rights reserved.
// See LICENSE file in the project root for full license information.
// <auto-generated />

namespace Eco.Mods.TechTree
{
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Linq;
    using Eco.Gameplay.Components;
    using Eco.Gameplay.DynamicValues;
    using Eco.Gameplay.Items;
    using Eco.Gameplay.Players;
    using Eco.Gameplay.Skills;
    using Eco.Gameplay.Systems.TextLinks;
    using Eco.Mods.TechTree;
    using Eco.Shared.Items;
    using Eco.Core.Items;
    using Eco.Shared.Localization;
    using Eco.Shared.Serialization;
    using Eco.Shared.Utils;
    using Eco.Shared.View;
    
    [Serialized]
    [LocDisplayName("Basic Backpack")]
    [StartsDiscovered]
    [Weight(100)]
    [Tag("Clothes", 1)]
    [Ecopedia("Items", "Clothing", createAsSubPage: true, display: InPageTooltip.DynamicTooltip)]
    public partial class BasicBackpackItem :
        ClothingItem        
    {
        public override LocString DisplayDescription  { get { return Localizer.DoStr("A basic backpack to carry supplies.\n\n(Increases max carry weight by 5 kg)"); } }
        public override string Slot             { get { return ClothingSlot.Back; } }             
        public override bool Starter            { get { return false ; } }                       

        private static Dictionary<UserStatType, float> flatStats = new Dictionary<UserStatType, float>()
    {
                { UserStatType.MaxCarryWeight, 5000 },
    };
public override Dictionary<UserStatType, float> GetFlatStats() { return flatStats; }
    }

}
