// Copyright (c) Strange Loop Games. All rights reserved.
// See LICENSE file in the project root for full license information.
// <auto-generated from WorldObjectTemplate.tt />

namespace Eco.Mods.TechTree
{
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using Eco.Core.Items;
    using Eco.Gameplay.Blocks;
    using Eco.Gameplay.Components;
    using Eco.Gameplay.Components.Auth;
    using Eco.Gameplay.DynamicValues;
    using Eco.Gameplay.Economy;
    using Eco.Gameplay.Housing;
    using Eco.Gameplay.Interactions;
    using Eco.Gameplay.Items;
    using Eco.Gameplay.Modules;
    using Eco.Gameplay.Minimap;
    using Eco.Gameplay.Objects;
    using Eco.Gameplay.Occupancy;
    using Eco.Gameplay.Players;
    using Eco.Gameplay.Property;
    using Eco.Gameplay.Skills;
    using Eco.Gameplay.Systems;
    using Eco.Gameplay.Systems.TextLinks;
    using Eco.Gameplay.Pipes.LiquidComponents;
    using Eco.Gameplay.Pipes.Gases;
    using Eco.Shared;
    using Eco.Shared.Math;
    using Eco.Shared.Localization;
    using Eco.Shared.Serialization;
    using Eco.Shared.Utils;
    using Eco.Shared.View;
    using Eco.Shared.Items;
    using Eco.Shared.Networking;
    using Eco.Gameplay.Pipes;
    using Eco.World.Blocks;
    using Eco.Gameplay.Housing.PropertyValues;
    using Eco.Gameplay.Civics.Objects;
    using Eco.Gameplay.Settlements;
    using Eco.Gameplay.Systems.NewTooltip;
    using Eco.Core.Controller;
    using Eco.Core.Utils;
	using Eco.Gameplay.Components.Storage;
    using Eco.Gameplay.Items.Recipes;

    [Serialized]
    [RequireComponent(typeof(PropertyAuthComponent))]
    [RequireComponent(typeof(OccupancyRequirementComponent))]
    [RequireComponent(typeof(ForSaleComponent))]
    [Tag("Usable")]
            public partial class SteelRowSeatingObject : WorldObject, IRepresentsItem
    {
        public virtual Type RepresentedItemType => typeof(SteelRowSeatingItem);
        public override LocString DisplayName => Localizer.DoStr("Steel Row Seating");
        public override TableTextureMode TableTexture => TableTextureMode.Metal;

        protected override void Initialize()
        {
            this.ModsPreInitialize();
            this.ModsPostInitialize();
        }

        /// <summary>Hook for mods to customize WorldObject before initialization. You can change housing values here.</summary>
        partial void ModsPreInitialize();
        /// <summary>Hook for mods to customize WorldObject after initialization.</summary>
        partial void ModsPostInitialize();
    }

    [Serialized]
    [LocDisplayName("Steel Row Seating")]
    [LocDescription("")]
    [Category("Hidden"), Tag("NotInBrowser")] // Hides this object from the player. It is not recommended you remove this tag.
    [NoIcon] // Only for internal use and tracks if the object/item has a need to be assigned an icon or not.
            public partial class SteelRowSeatingItem : WorldObjectItem<SteelRowSeatingObject>
    {
        protected override OccupancyContext GetOccupancyContext => new SideAttachedContext( 0  | DirectionAxisFlags.Down , WorldObject.GetOccupancyInfo(this.WorldObjectType));

    }
}
