// Copyright (c) Strange Loop Games. All rights reserved.
// See LICENSE file in the project root for full license information.
// <auto-generated from ItemTemplate.tt/>

namespace Eco.Mods.TechTree
{
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using Eco.Gameplay.Blocks;
    using Eco.Gameplay.Components;
    using Eco.Gameplay.DynamicValues;
    using Eco.Gameplay.Items;
    using Eco.Gameplay.Objects;
    using Eco.Gameplay.Players;
    using Eco.Gameplay.Skills;
    using Eco.Gameplay.Settlements;
    using Eco.Gameplay.Systems;
    using Eco.Gameplay.Systems.TextLinks;
    using Eco.Shared.Localization;
    using Eco.Shared.Serialization;
    using Eco.Shared.Utils;
    using Eco.Core.Items;
    using Eco.World;
    using Eco.World.Blocks;
    using Eco.Gameplay.Pipes;
    using Eco.Core.Controller;
    using Eco.Gameplay.Items.Recipes;

        
    /// <summary>
    /// <para>Server side recipe definition for "HardwoodBoard".</para>
    /// <para>More information about RecipeFamily objects can be found at https://docs.play.eco/api/server/eco.gameplay/Eco.Gameplay.Items.RecipeFamily.html</para>
    /// </summary>
    /// <remarks>
    /// This is an auto-generated class. Don't modify it! All your changes will be wiped with next update! Use Mods* partial methods instead for customization. 
    /// If you wish to modify this class, please create a new partial class or follow the instructions in the "UserCode" folder to override the entire file.
    /// </remarks>
    [RequiresSkill(typeof(LoggingSkill), 1)]
    [ForceCreateView]
    [Ecopedia("Items", "Products", subPageName: "Hardwood Board Item")]
    public partial class HardwoodBoardRecipe : Recipe
    {
        public HardwoodBoardRecipe()
        {
            this.Init(
                name: "HardwoodBoard",  //noloc
                displayName: Localizer.DoStr("Hardwood Board"),

                // Defines the ingredients needed to craft this recipe. An ingredient items takes the following inputs
                // type of the item, the amount of the item, the skill required, and the talent used.
                ingredients: new List<IngredientElement>
                {
                    new IngredientElement("Hardwood", 1, typeof(LoggingSkill)), //noloc
                },

                // Define our recipe output items.
                // For every output item there needs to be one CraftingElement entry with the type of the final item and the amount
                // to create.
                items: new List<CraftingElement>
                {
                    new CraftingElement<HardwoodBoardItem>()
                });
            // Perform post initialization steps for user mods and initialize our recipe instance as a tag product with the crafting system
            this.ModsPostInitialize();
            CraftingComponent.AddTagProduct(typeof(CarpentryTableObject), typeof(BoardRecipe), this);
        }


        /// <summary>Hook for mods to customize RecipeFamily after initialization, but before registration. You can change skill requirements here.</summary>
        partial void ModsPostInitialize();
    }
    
    /// <summary>
    /// <para>Server side item definition for the "HardwoodBoard" item.</para>
    /// <para>More information about Item objects can be found at https://docs.play.eco/api/server/eco.gameplay/Eco.Gameplay.Items.Item.html</para>
    /// </summary>
    /// <remarks>
    /// This is an auto-generated class. Don't modify it! All your changes will be wiped with next update! Use Mods* partial methods instead for customization. 
    /// If you wish to modify this class, please create a new partial class or follow the instructions in the "UserCode" folder to override the entire file.
    /// </remarks>
    [Serialized] // Tells the save/load system this object needs to be serialized. 
    [LocDisplayName("Hardwood Board")] // Defines the localized name of the item.
    [Weight(500)] // Defines how heavy HardwoodBoard is.
    [Fuel(2000)][Tag("Fuel")] // Marks HardwoodBoard as fuel item.
    [Tag("Currency")][Currency] // Defines if this item can be used to back a currency
    [Ecopedia("Items", "Products", createAsSubPage: true)]
    [Tag("WoodBoard")]
    [Tag("Burnable Fuel")]
    [LocDescription("A higher quality hardwood board used for long lasting furniture.")] //The tooltip description for the item.
    public partial class HardwoodBoardItem : Item    {


    }
}